Wednesday 18 May 2016

Ori



I completed this game a few months back on xbox one. I thought it was going to be a bit of a kids game but actually it was really good! And actually pretty difficult in places. The storyline is beautiful. Ori gets falls from a tree as a newborn and is found by Naru who raises him. Unfortunately Naru dies and Ori is left alone to fend for himself with lots of dangers in the forest. We control Ori in a beautiful 2D platform game. I mean it is REALLY beautiful. I enjoyed playing this so much as i just enjoyed looking at is and the in between animations showing story are amazing. The ending is so sad and beautiful it makes you really miss playing it and i actually may start it again when i get home! The background in the are B-E-A-utiful! and the characters are so emotive and fluid and without actually talking you know what they're feeling. It won many awards and was nominated for many more.
This was designed by Moon studios and published by microsoft. Moon studios is made up from game developers from around the world who quite simply make games whey wish to play themselves.
The founder of the company, Thomas Mahler, studied at the school of fine arts in vienna austria.

"He moved to California to work as a Cinematic Artist at Blizzard Entertainment on titles like Starcraft 2. All the while, he worked on small game prototypes of his own on the side.

Thomas decided to leave Blizzard Entertainment to fulfil his passion of making and designing original games. After creating prototypes together with Gennadiy Korol, the two founded Moon Studios GmbH and signed a development and distribution team for Ori and the Blind Forest with Microsoft Games Studios in 2011."


Gennadiy Korol came from a more technical background having studied computer science and computer graphics at the University of Tel Aviv in Israel.

"The designers say they were guided by works such as The Lion King and The Iron Giant and that it is a "coming-of-age story".[6] The designers were also heavily influenced by the work of Hayao Miyazaki, particularly with one of the levels "Valley of the Wind," being a nod to Nausicaä of the Valley of the Wind.[9][10] The art style is meant to appear hand-drawn, similar to the more recent Rayman titles that utilize Ubisoft's "UbiArt" graphics engine; the game instead uses the Unity engine.[3][6] The game takes place in one large map, rendered at 1080p and 60 frames per second with no visible loading time as the player explores.[3][8] According to Mahler, the game's backgrounds are all individual components, with none duplicated as in other similar titles. As an example, Mahler explained, "You see this tree in the background and this mushroom and this rock? That's the one and only place you'll ever see those assets."

No comments:

Post a Comment