This is such a good idea for a character animation showreel! He first starts out by showing initials drawings then building the rig. Then we see how it all moves and is put together and all the cool features it has and just by playing around with it we see his ability to form great expressions and his understanding of what is needed to be built to make this. Then at the end there is a rendered animation showing his capabilities to actually animate. Judging by the fact its mostly building i would say he is more of a modeller than an animator but definitely has potential to be both. This has made me really want to try and do more 3d stuff! Ive never made my own rig before but I think i would really like to.
This video is by Ozgur Aydogdu who i a character technical director at Blue sky studios..okay now that makes sense.
This is his website: http://www.ozguraydogdu.com
I managed to find him on linked in and this is what he says
"My aim is to create living, believable CG characters that can help beautiful stories come to life. I am eager to realize my aim by working in high quality projects where I would be able to show and continously develop my artistic and technical skills with an inspiring team.
Specialties
· Producing body and facial rigs, setups and deformations for biped, quadruped, cartoon characters as well as props and vehicles
· MEL, Python & PyMEL scripting, building Auto Rig Systems and Tools Development
· Solid understanding of anatomy, form and volume
· Problem solving abilites with detail oriented, layered approach and working under pressure in fast-paced, deadline driven environments
· Character design, Hard surface and Organic Modeling, Character Animation
· Production experience of Maya, Photoshop, After Effects, Premiere, Mudbox, Boujou, PFTrack and Heads UVLayout"
He seems to have done a lot of freelance work before ending up at blue syke studios. I have sent a request to follow him on twitter as it would be interesting to see what he is working on currently.
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